
Presents
Unreal Engine Blueprints for Games and Film (LVL 200)
Taught by John Waynick, Senior Tech artist in Games and Film, with 20+ years of Professional Work Experience


Senior Tech Artist
Learn from a instructor actively working on Ashes of Creation (and has virtual production experience)

Office hours & guest speakers
Get support for your project straight from one of the Fellowship Instructors

Learn visual scripting in Unreal
Become more hirable, your games more interactive, and become less stuck
Dates:
Teaching: Tuesdays starting on February 20, 2024 at 6:30-9:30 Pacific for 8 weeks
Office Hours: Thursdays 6:30-8:30 Pacific for 8 weeks
Guest Speakers: TBD
Who this is for:
- Aspiring tech artists in Games and Film
- Tech or other artists adding skillset of Blueprints
Outcomes:
- Learn Blueprints in a methodical, visual way
- Be a better tech artist, with BP and coding best practices
- Have some cool tools you made and can show off
Requirements:
- No blueprint experience required
- Some UE experience. At least an Intro to Unreal Engine course, Interface Navigation, etc, but you do not need to be expert
Tentative Curriculum:
Week 01 - Intro to Blueprint
Week 02-Programming Fundamentals for Blueprint
Week 03-Dynamic Prefabs
Week 04-Gameplay with Blueprint
Week 05-Blueprint Inheritance
Week 06-User Interface
Week 07-Advanced Blueprint Control
Week 08-Database Driven Design

40+ hours of LIVE online content
Learn and ask questions as you go

Keep access to the recordings
The recordings and slides will be available to you even after the course is over!

Bonus material
As we add to this course there throughout multiple rounds, we add updates that you will get continuing access to.
What are you waiting for?
Learn from the industry pros and go further faster!
Expression of Interest