Lead Environment Artist and Creative Director John Waynick leads you from creating a material in Substance Painter to Unreal Engine live online as you learn rare workflows and get your questions answered.
Don't miss out on this one-off opportunity to learn a workflow used in game studios and in VFX studios everywhere!
What you'll get:
- Learn from Gold Unreal Authorized Instructor and Creative Director John Waynick 100% Live Online
- Get recordings after the course is over to keep long term
- Meet other artists wanting to learn rare workflows
Full Concept:
Revealing a secret and typically untaught- yet industry standard -technique for optimized environment art texturing. We’ll learn how to take advantage of the unique qualities of a mesh baking workflow while maintaining the optimization advantages of a tiling texture/trim sheet workflow. In this workshop we’ll be authoring a Material ID mask from mesh baked data, then building a material in Unreal Engine 5 to combine that mask with a standard tiling texture workflow.
What Students Will Learn:
- How to combine a unique baked workflow with a tiling texture workflow to maximize real time performance optimization
- How mid-poly workflows maximize the fidelity of models that use tiling textures
- How to mix baked normals with a tiling texture set in Unreal Engine
- How to create unique ID masks in Substance Painter to add unique FX to environments using tiling texture workflows
- How to create a master material in Unreal to use ID masks with tiling texture sets
*By purchasing this course you acknowledge that your face and voice will be recorded and accessible in the future to other students.