Class starts on March 2, 2024 — that includes…
- Interactive teaching every Saturday with Michael and Daniel (9:00 am to 12:30 pm PT)
- Lab hours for Q&As, review of work, and feedback with Daniel every Thursday (6:30 pm to 8:30 pm PT)
Course Prerequisites:
- General knowledge of Unreal Engine.
- PC with Windows operating system.
Unique Features
- Project-based learning with a random environment generator.
- In-depth exploration of game art workflow and optimization for various platforms.
- Interaction with industry professionals and guest speakers.
Course Outcomes:
- Develop a 5-10 minute gameplay level ready for professional portfolio.
- Gain skills essential for Environment and Tech Artist roles.
- Understand asset creation and optimization for different platforms (PC, Console, Mobile, VR).
Resources:
Access to a comprehensive collection of game development resources, including links to top game art, tech art, and level design materials.
Are you ready to experience a whole new level of Unreal knowledge?