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CG Pro - Houdini Fundamentals for Generalists

[USD and Unreal Engine]

Houdini is an incredible tool that has so much functionality, yet is challenging to learn.  With Edd's step by step method of teaching, begin to enjoy this powerful program.

What you'll get:

  • Project based learning - Create a world in USD and push it into Unreal Engine, introduce simple FX concepts, introduce motion processing useful for Realtime and VP
  • Starting Sat April 2, 2022 for eight weeks. 8:30-11:30am(ish)
  • Thurs night office hours to answer questions (7:30-8:30) with possible guest takeovers (leave a 2 hour window in your time)
  • Private FB group to get support from Edd and fellow classmates

 Curriculum

  1. Houdini Foundation Pt 1 - Proceduralism, UI, Operators demystified / contexts,SOPs basics - Points attributes etc, project intro
  2. Houdini Foundation Pt 2 - Attributes deep dive / spreadsheet, VEX, wrangles
  3. LOPs basics - Solaris, USD, creating, Authoring, I/O, Layout
  4. Environment Building - SOPs and LOPS, Landscape, Scattering
  5. FX basics - Vellum quick guide
  6. Motion / KineFX - retargeting + Into Unreal 
  7. Geo (and FX and motion) Output - Unreal Hooks - USD, VertexAnimTex, Landscapes, Houdini Engine
  8. Rendering - Karma and Unreal