Unreal Engine for Broadcast and Live Events

 

The world’s leading Virtual Production Training Center is now offering a unique mid week Broadcast and Live Events course with Unreal Engine. Taught 100 percent live through Zoom!  In this course, our instructors will cover: Set building and extension, Control systems, Motion graphics integration and AR, and considerations for LED and greenscreen. If it is released in time we will also cover Project Avalanche, the next level for Motion Graphics! 

Expression of Interest
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Course Dates:

  • TBA
  • Complementary stage day based on class interest
  • Price for the 7 weeks, 40+ hours of training is $5,000

Meet your Instructor [CG Pro]

Alex Zambrano: Virtual Production Supervisor / Technical Artist

Alex Zambrano has more than 10 years of experience working in real-time software for the video game industry, sport entertainment and virtual productions.  He has extensive experience working for the Famous Group on everything from the Superbowl to the NFL draft.  He has worked on America's Most Wanted for Fox, The Doctors for CBS, and many other exciting projects.  He works extensively with Pixotope and Zero Density.

Meet your Instructor [CG Pro]

Edward Dawson-Taylor:

Edward has deep hands-on experience in the CG world. He has worked for ILM, Disney, and Digital Domain on blockbuster films – Jurassic World, The Lion King, and Jungle Book. Widely recognized as a cutting-edge technologist, he has led teams of developers in architecting and enhancing VFX related software.  He has also done innovative work with simulation and pipelines in the worlds of visual design and automotive industries. As co-founder of CG Pro, he creates and teaches dynamic courses focused on Unreal Engine, VFX tools and the emerging world of Virtual Production.

Meet your Instructor [CG Pro]

Daniel Langhjelm:

From Vancouver British Columbia, and originally from the Game Industry, Daniel transferred to Virtual Production in 2021 as an Unreal Engine Technical Artist. Currently a Lighting artist at Bron Digital he is an instructor at Vancouver Film School and a teaching assistant for Epic Games’ American-based fellowships as well as CG Pro. "I absolutely love learning more about unreal engines, both as an artist and developer"

Daniel specializes in lighting, cinematics, and environment art in Unreal Engine.

Course Outline

  • Week 1: Introduction to Unreal Engine and Broadcast
    • Understanding Unreal Engine, UI, Project setup
    • Broadcast / Live event pipeline and workflow
  • Week 2: Set building 1
    • Working with the level editor
    • Layout
    • Importing assets and textures
  • Week 3: Set building 2
    • Materials
    • Optimization
  • Week 4: Lighting
    • Lumen, Emissive
    • Lighting theory
  • Week 5: Motion graphics
    • Geo Scripts
    • Importing mograph from other DCC
  • Week 6: Control Systems
    • Remote control Presets
    • Blueprints
  • Week 7: Cameras / Timelines / Sequencer
    • Virtual / Tracked Cameras
    • Animated cameras
    • Rendering

The Demand For Learning Unreal Engine For Live Broadcast and Events is at an All-Time High.

Check out CG Pro, in partnership with Magicbox, Microsoft, Vu Studios and NVidia at this year's NAB Conference in Las Vegas, showcasing Virtual Production and using Unreal Engine for Broascast.

 

Course Objectives

Upon successful completion of the course, the student will be able to:

  • Use Unreal Engine proficiently
  • Create and deploy custom sets and set extensions
  • Understand how to integrate live action with tracked cameras
  • Create control systems for Unreal using Web Remote, OSC and custom systems
  • Integrate Unreal Engine motion graphics and AR

Who is this for?

  • Broadcast professionals wanting to use Unreal Engine and develop skills
  • Live Event Designers and VJ's wanting to use Unreal Engine

Details

  • Length:   7 weeks
  • Format:   LIVE online
    • + On Set Day
  • Days:      Tue and Thu
    • 9am - 12pm PST
    • Instruct + Lab
  • Level:      Beginner / Intermediate

Benefits

  • On set training (optional)
  • Verifiable Certificate from CG Pro / Epic UATC
  • Taught by UE / broadcast pros
  • Industry guests
  • Study from anywhere

Prerequisites

Schedule A Call Today!

Why Study with CG Pro

  • Taught 100% Live via Zoom. 40+ hours of instruction, including Q&A and labs.
  • Top industry guest speakers. 
  • Micro-credentials and certification from CG Pro validated through our partnership with Epic Games 
  • On demand access to recordings of this course.
  • Access to the CG PRO private community group. 
  • Learn from leading industry guests.
  • Post graduation placement support.
  • Build relationships with fellow artists.
  • Learn the fundamentals at a reasonable cost from the best in the business.

Small class size

Get personalized help on your project, both in class and in your cohort's fb gp.  Build relationships with other industry pros.  Class size is limited to 20.

7 weeks, 40+ hours of live interactive teaching

Enjoy 7 weeks of teaching plus 2-3+ guest speakers.

Keep the slides and project

Download and keep the slides and project associated with this course.

Access Anytime, Anywhere

Whether day or night, wherever you are, you have on demand access to the recordings of this course.

What are you waiting for?

Sign up to study with our industry professional instructors!

Expression of Interest