The Game Industry Dynamic with Ryan Zingler Ep 38

Ryan Zingler has been in the game industry since 2010. He has worked on IP’s such as the Fallout New Vegas, Dungeon Siege 3, The Tomb raider Reboot series, and Avengers. Ryan has worked at Crystal dynamics since 2011 and is currently working on an unannounced project. His career started as a junior-level designer who later morphed into a senior technical designer position.

Highlights of the Episode:
0:00 Introduction
0:16 Introduction of guest
1:43 Early inspirations
10:26 First step: Obsidian Entertainment
11:58 How well schools prepare you for the industry
14:38 How communication changed through covid
17:14 Internships in the games industry
19:10 Biggest surprise getting into the games industry
20:41 An average Senior Technical Designer's day
24:20 Tools
26:21 What should people be good at if they want your role
37:12 Anything taught in school that prepared you for the industry
38:20 Ever been tempted to leave the security of the largest studio for
creative freedom?
40:09 Good things to ask during an interview
44:52 Tips on doing research on companies
47:51 Advice for anyone coming in cold
51:22 Favorite games at the moment
54:55 Best content to show when you do not have AAA game experience
59:36 Have you ever reached a point where you thought of giving up?
1:00:00 Biggest challenge so far
1:03:07 Do you treat each new game or concept with a formula
1:06:30 What are you excited about in the future?
1:09:59 Thoughts on film people coming to games and vice versa
1:17:20 Outro

Connecting with the Guest:
LinkedIn: https://www.linkedin.com/company/crystal-dynamics/
Website: https://www.crystald.com/
Facebook: https://www.facebook.com/CrystalDynamics

Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/edgevisualCG
Game Design Course: https://www.becomecgpro.com/gamedesigninunreal

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