ADVANCED UNREAL ENGINE FOR FILMMAKERS

Explore characters, advanced worldbuilding, FX, animation, and more with our live, online, immersive course.

Designed for intermediate users of Unreal Engine, this course is ideal for aspiring creators, virtual production enthusiasts, filmmakers, and professionals looking to further enhance their skills.

You'll master in-depth lighting and materials while further upgrade your professional portfolio. Throughout the course, you'll building a deeper confidence using Unreal Engine, develop skills to create captivating virtual worlds, and bring stories to life through animation. 

Explore characters, advanced world building, FX, animation, and more when attending our live, online, immersive course; designed for intermediate users of Unreal Engine.

You will need a computer (or virtual machine*) with Unreal Engine installed, and either completion of our Unreal for Filmmakers course or similar / relevant experience.

Start Date: TBD
Duration: 10 weeks (60+ hours)
Class Times: Saturdays, 9am - 1pm PT
Office Hours: Tuesdays 6:30 - 8:30pm PT
Q&A/Support: 24/7 Facebook Group
Prerequisites: Unreal for Filmmakers Level 101 or equivalent experience

+ Special Labs & Guest Speakers
+ Certificate on Completion
+ Longterm On-Demand Access

 *please contact Admissions for details. 

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MEET THE INSTRUCTORS

Scott Rosekrans

CG Supervisor & Unreal Authorized Instructor

Daniel Langhjelm

Senior CG Artist & Unreal Authorized Instructor

 


 

CURRICULUM

WEEK 01:

Pre-Production

Advanced Level. Project Structure, Perforce, Multi-user, Level Organization, Content Browser Organization, Mood Boards, Ideation & Collaboration.

WEEK 02:

Previsualization

Boards to Blocking, Sequencer Comprehensive, Camera Rigs, Audio, VCam, & Game Capture via Take Recorder.

WEEK 03:

Worldbuilding 

Advanced Topics. PCG - Spline, Scatter, Blueprints, Subgraphs, Gaea for Landscapes, Materials in Depth, Tessellation, RVT, Material Functions, UVs, Triplanar, Displacement & Fresnel.

WEEK 04:

Worldbuilding 2

Advanced Topics Continued. Material Parameter Collections, Photogrammetry, Image/Plate Projection & Virtual Scouting,

WEEK 05:

Cinematography

Composition, Framing, Color Balance, Lensing, DOF & Start Rendering

WEEK 06:

Characters

Metahuman Deep Dive. Mesh to Metahuman, Customization, Props, City Crowd Assets, Custom Heads via DCCs & In-Engine Plugins, Cloth via Marvelous Designer & Custom Imports, Grooms in XGen & Blender, Common Techniques & Fixes

 WEEK 07:

Character Animation

Mocap via Suits, Mocap via Video/AI, Control Rig Deep Dive, Mocap Clean Up, Animation & FX, Metahuman Animator for Facial Mocap, Face Control Rig, Polishing Animation, Adjusting Cameras & LIVE SHOOT DAY

WEEK 08:

FX & Niagara

Niagara comprehensive, advanced concepts,
Embergen, OpenVDB, Heterogenous volumes

WEEK 09:

Lighting 

Cinematic Lighting Overview, Lumen Settings, PPV Effects Path Tracing.

WEEK 10:

Rendering & Compositing

Including Troubleshooting & Fast Settings. MRQ comprehensive, AOV creation, Compositing in Fusion & AE, More emphasis on comp here as more value.

Embark on your creative journey with us 

...and elevate your skills to new heights!
Still have question? Book a call with us.
Or if you're ready, register now! 

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