Blender: Environments and Lighting

Whatever you’re making in Blender, it needs an environment and lighting. This 4-week course will take Digital Content Creators on the next step of their Blender journey, helping them create rich environments and realistic lighting.
Blender is free, open-source, and easy to use. Plus, Blender is quickly replacing Maya in professional settings, so get ahead by adding it to your toolbelt.
In this hands-on course taught by industry pros, you’ll create a portfolio project for your reel and receive tailored feedback to ensure you grasp the concepts and continuously improve.
By the end of the course, you’ll be able to…
- Understand Texturing with UV Unwrapping, procedural materials, and tileable textures
- Craft captivating scenes with a knowledge over lighting worklfows.
- Seamlessly transition and modify assets between Blender and Unreal Engine for powerful renders.
- Understand rendering and compositing settings, Cycles vs Eevee, GPU vs CPU rendering
- …and much more!
This course is taught LIVE by Mike Hodgetts, Lead 3d Artist at Lightsail VR and Matthew Greene, Senior 3D Artist at Theory Studios.
Start Date: November 16, 2024
Duration: 4 weeks (25+ hours)
Class Times: Saturdays 10am-3pm PT
Lab Times: Thursdays 6-8pm PT
Q&A/Support: 24/7 Facebook Group
Prerequisites: Just a computer!
+ Special Labs & Guest Speakers (Dates TBD)
+ Certificate on Completion
+ Longterm On-Demand Access
*please contact Admissions for details.
MEET THE INSTRUCTORS

MIKE HODGETTS
Lead 3d Artist at LightsailVR

MATTHEW GREENE
Senior 3D Generalist at Theory Studios
Embark on your creative journey with us
...and elevate your skills to new heights!
Still have question? Book a call with us.
Or if you're ready, register now!
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