UNREAL EDITOR FOR FORNITE: FUNDAMENTALS

Discover Your Creative Power: Master Game Creation with Unreal Editor for Fortnite

Our Unreal Editor for Fortnite course is an engaging and comprehensive six week live online experience designed for individuals eager to dive into the world of Fortnite. This course is for creatives, storytellers, educators, and anyone with an interest in game development. All levels are welcome!  If you love playing Fortnite and have always dreamed of creating your own game or experience within the rapidly expanding universe, or if you want to create experiences for brands or other groups, this course is for you!

This offers value through detailed curriculum, including slides and on-demand access to resources even after the course is over, ensuring learners have everything they need to succeed both during and after the course.

Instruction is led by industry professionals, including Unreal Authorized Instructor Tamara Abas and Verse/C++ Programmer and Developer Florian Becquereau, who bring a blend of practical expertise and creative insight to the course.

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Pacific Time (PT) Info

Start Date: January 11, 2025
Duration: 6 weeks, 6 modules (35+ hours) 
Class Times: Saturdays, 8:30am - 11:30 am PT
Office Hours: Tuesdays 6-8pm
Q&A/Support: 24/7 Facebook Group
Prerequisites: A computer

+ Badge on Completion

+ Long Term On Demand Access

+ Special Labs & Guest (times TBD) 

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MEET THE INSTRUCTORS/MENTORS

Tamara Abas

Unreal Generalist/Technical Artist and Canada’s first female Unreal Authorized Instructor

Florian Becquereau

Unreal Developer for Unreal Editor for Fortnite and Lecturer for C++ at Gamecan

 


 

CURRICULUM

MODULE 01:

Intro to UEFN

Creator Portal, Launching Session, Project Examples Device Breakdown

MODULE 02:

Intro to Devices

Basic Direct Event Binding, Prefabs

MODULE 03:

Intermediate Devices

Devices continued...

MODULE 04:

Game and Level Design

 

MODULE 05:

Intro to Verse and Optimization

Optimization Project Size and Memory

 

MODULE 06:

Project Management

Unreal Revision Control, Making teams, Choosing Track (Art and/or Programming)

TEACHING EXAMPLE

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TESTIMONIALS

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