UNREAL ENGINE: FUNDAMENTALS
Dive into the world of Unreal Engine in this LIVE, 5-week course with 35+ hours of instruction and mentorship.
Your Unreal Authorized Instructors are leading industry professionals Franco Vilanova, Daniel Langhjelm, and guest instructor Edd Dawson-Taylor. Together, they bring an unparalleled wealth of expertise and passion… and they're here to share it all with you.
Unreal Engine is the key to unlocking your imagination. Whatever you want to create - from films to games to aerospace training simulations (yes, we’ve done that for NASA!)- this course is where you start. Three Unreal Authorized Instructors will teach intro to Unreal, workflow and organization, project planning, blocking and foundation, asset creation, materials, animation, environments, and lighting.
This course is LIVE online, hands-on, and will grow your beginner or intermediate skills. You will come away with a finished piece to help build your reel, pitch, demo, corporate video, or other project.
All you need is a passion for creativity and a computer with Unreal Engine installed.
Pacific Time (PT) Info
Start Date: January 12, 2025
Duration: 5 weeks, 6 modules (35+ hours)
Class Times: Sundays, 9am - 2pm PT
Office Hours: Wednesdays 6:30 - 8:30pm PT
Q&A/Support: 24/7 Facebook Group
Prerequisites: UE installed on your machine, free CG Pro Intro workshop completed
+ Special Labs & Guest Speakers
+ Badge on Completion
+ Long Term On Demand Access
*Please contact Admissions for details.
I'm ready to bookMEET THE INSTRUCTORS/MENTORS
Daniel Langhjelm
Senior CG Artist & Unreal Authorized Instructor
Franco Vilanova
Senior CG Artist & Epic Fellowship Instructor
Edward Dawson-Taylor
CG Pro Co-Founder, CG Supervisor & Unreal Authorized Instructor
CURRICULUM
MODULE 01:
UE5 basics and VP Blocking
A-Z of Unreal Engine, Environment Blocking, 3D Storyboard, Scouting
MODULE 02:
Assets
Using assets, deep dive
MODULE 03:
Materials
Materials, Shaders, and more
MODULE 04:
Sequencer
Animation and editorial, shot workflow
MODULE 05:
METAHUMANS
Intro to Metahumans
MODULE 06:
Lighting and Rendering
Final project touch-ups