Unreal Engine: Intro to Blueprints
Once you’ve mastered the basics of Unreal Engine, it’s time to move past out-of-the-box elements and into the endless potential of custom behaviors, tools, interaction, automation, and more via visual scripting. Blueprints are UE5’s visual programming language that allows you to build dynamic, complex environments and mechanics.
Delve into the intricacies of visual scripting with relevant examples to both film and games. Embark on a 5-week immersive journey designed to unlock the potential of Blueprints and demystify its use with practical examples.
What you’ll learn…
Week 01: Intro to Blueprints, Programming Fundamentals for Blueprints
Week 02: Blueprint for Gameplay, Gameplay and UI
Week 03: Dynamic Prefabs
Week 04: Instances, Inheritance, and Classes
Week 05: Advanced Blueprint Control
Taught by John Waynick, Senior Tech Artist in Games and Film, with 20+ years of professional experience, currently working as Lead Technical Lighting Artist on "Ashes of Creation" at Intrepid Studios. He is also an Unreal Authorized Instructor and long-time educator.
This class is specially designed for:
- Tech artists eager to advance in the gaming industry
- Developers and designers seeking to expand their skill set with visual scripting
- Film and animation professionals looking to improve their production techniques, productivity, employability, and more.
- Those who want to create rich, interactive experiences for your players.
Start Date: November 5, 2024
Duration: 5 weeks (40+ hours)
Class Times: Tuesdays 6-9pm PT
Lab Timess: Thursdays 6-9pm PT
Q&A/Support: 24/7 Facebook Group
Prerequisites: Unreal Engine: Fundamentals and Unreal Engine: Filmmaking, or equivalent experience. No Blueprints or programming experience is required.
+ Special Labs & Guest Speakers
+ Badge on Completion
+ Longterm On-Demand Access
*please contact Admissions for details.
Prior Blueprint Class Reel (Intro to Blueprints and Intermediate Blueprints)
CURRICULUM
MODULE 01:
Intro to Blueprint Programming Fundamentals for Blueprint
MODULE 02:
Blueprint for Gameplay and UI
MODULE 03:
Dynamic Prefabs
MODULE 04:
Instances, Inheritance, and Classes
MODULE 05:
Advanced Blueprint Control
Embark on your creative journey with us
...and elevate your skills to new heights!
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